
The dynamic shadows, the flashes of lightning, the pouring rain, and all of the other different lighting effects are quite impressive to say the least. The most impressive component of the game's graphics is undoubtedly the various lighting effects that are sported throughout the game's levels. Depending on the player being controlled, many of the objects, such as big cars and huge crates, can be picked up or moved around by the player. The game's 3D backgrounds are also quite detailed, feature quality textures, and are littered with various objects that are fully interactive. And while there are a few bouts of serious slowdown, the game moves at a fairly consistent framerate even with over a half dozen different characters on the screen at a given time. The 3D polygonal models of the characters and enemies aren't quite as detailed as what you'll find in a one-on-one fighting game like Tekken 3 or Tobal 2, but aren't too shabby when you factor in all the characters that can be on screen at once. Graphics Graphically, Gekido is a fairly solid game. Players can get around this by choosing more balanced characters, but that shouldn't be something that the players should be worrying about. With the set of characters that are available at the onset of the game, there definitely appears to be a major advantage to using Ushi as his size and power seem to give him a distinct edge in the four player skirmishes. The idea is definitely a good one, but ultimately doesn't live up to what it could be because of unbalanced characters. This gameplay mode allows players to fight in a free-for-all battle of up to four players in a single arena. In addition to the Urban Fighters mode, Gekido offers a special Arena Battle mode.

More developers need to realize the importance of this. This doesn't miraculously increase the fighting engine's depth, there's just something that's rewarding about fighting an onslaught of attackers with a friend at your side.
#Reddit ps1 hidden gems plus#
On the plus side, Gekido does offer two-player cooperative play, which is a rarity in today's games. And while there are some different level layouts based on the character that you've chosen, it all really ends up being a game of battling a group of enemies moving a few feet, battling another group, move a few feet, and repeat. Because of this, the game can get very repetitive and somewhat boring. Most players will be able to get through the game by using just a very limited set of moves. The problem with the game is that despite all of the weapons, interactive background elements, and move combinations that are possible, there's not really that much depth to the game. The moves are performed by pressing a different combination of buttons in a similar fashion to most of today's 3D fighting games. What's more, there are a great deal of different combos and special attacks that can be learned while playing the game. Certain characters can even pick up large objects like automobiles and use them against the bad guys. Additionally, players can pick up a variety of different background objects, such as crates, trashcans, and tires, all of which can be used as projectile weapons against their foes.

The weapons can be picked up from off of the ground or knocked out of the hands of an enemy and picked up - they include machine guns, shotguns, handguns, and other nifty little weapons of destruction. In the continuous encounters with the adversaries, the player have various ways to attack them including punches, kicks, throws, special moves, and weapons. The game's just a constant barrage of enemy after enemy.

If you've ever played games like Streets of Rage, Double Dragon, or more recently, Fighting Force, the basic mechanics of the game will seem fairly familiar - you're given a bunch of enemies to fight and once you defeat all of them you're allowed to proceed to the next screen to the left or right. In this mode, players are introduced to classic side-scrolling beat-'em-up action in a partially 3D world. Gameplay Gekido's main play mode is the story mode called Urban Fighters. Gekido is the latest game that tries to bring this venerable genre into the 3D realm and possibly back into the spotlight. It used to be one of the most overly done genres in videogames, but the side-scrolling beat-'em-up is now a nearly defunct genre.
